Thursday, September 30, 2010

Combat maneuvers

I generally use lightweight frames, and sometimes mid-weights. So i try to find a balance between boost power and boost drain. If you have somewhat low power but high sustainability then you're alright. But what you can't do is start quick boosting like crazy to try to keep up with a rusher or to dodge missiles. Both will get you killed.

 The rusher has his own tempo for out maneuvering you and if he's good he watching out for his energy to keep up the pressure, so in short you're gonna run out and he going to rape you with what ever CQB weapons he's packing.

The dude with missiles is just going to launch again, and you will have little or no energy to dodge- that's if you were dodging missiles instead of running from them. So Don't over do it.

When trying to avoid missiles you first have to identify what missiles your opponent is using. Tactics for evading missiles vary from weapon to weapon. The WHEELING3s are quite possibly the easiest to identify because they are the most commonly used by missiles spammers, and because they shoot a trillion missiles at once at you.
To dodge these you really don't want to outrun them. It is very inefficient and you wont be able to attack back. And I will be straight with you- I tested this out- you actually improve those missiles hit rate if you run than if you stand still. What instead you need to do is get some altitude. Rising upwards at an angle will cause most of the missiles to miss.

another dangerous but much less common missile are the hand missiles. They are not used because they take up the arm weapons slots, but when you see them they hurt. The key to dodging these accurate direct fire missiles are to
A. use flares (easiest way to avoid missiles of any kind)
or
B. regular boost towards the missile than QB (quick boost) int the opposite direction the missiles are traveling.

The missiles move at a good pace so get your timing right. But once you accomplish this then this player is not longer a threat to you unless he's pulling off the missile-boost swing. Then you may be in trouble. I don't really know how to counter this yet so if you know then let me hear about it in the comment section.

To deal with slow but accurate missiles just outrun them. They have low flight time, but there's no dodging them. To accurate and slow to out maneuver. So run. A common tactic i use so people dont outrun them is to combine these with the MUSSLESHELL supplemental missiles. You need to have the MUSSELSHELL missile on your back as well to use the side ones but just fire Poplar1 missiles while you have the side missiles on, and your enemy will try to dodge them like any other direct fire and they WILL get hit. Nice way to whittle down your enemy.

2 comments:

  1. I was reading this and your right to a point. Me when I'm in combat and someone uses missles against me they usually never hit me this is due to two reason I know how to dodge missles and i also go around 2000 kms and these are my mid weights AP around 38000 to 40k and they are drainy but I'm a vet at these games so I can deal with the low energy.

    Another thing is that some missles its better to just let hit you than dodge which what im saying is that if there a scatter missles coming at you dont dodge let them hit u cause only a few do and you loose like 200 to 1500 AP. But the out running the missles tatic still works.

    Now if you are out running missles there can be one thing that may hit you is the long range spread missles / spread missle shoulders in which there are two things to counter act these which are either knowing the distance that they are gonna fail at or dodging last second to the left or right with a good QB letting them go past you.

    Now the hand missle are kind of differnt cause sometimes you dont get to dodge cause they are in your face due to the fact that they are usually used short range which running for a short burst is something I recommend. The missles that are in front of the missles are the most deadly as well but are slower but in the hands of a pro this doesn't matter cause if shot over head of the enemy contact is most likly certain and if you are in this situation a QB with a short OB might fix this.

    Also if you play ACFA for xbox send me a Friend Request or a message if my friends list is full my GT is SilentDeath S17.

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  2. I agree with you on that one. The POPLAR1 are pretty weak, and outrunning them leaves you set up for bigger attacks. Hand missiles are pretty deadly but they have limited ammo. I've found that boosting one way then QB-ing the opposite when they get close is effective. The only problem with this is that the timing has to be perfect.

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