Friday, December 10, 2010

Assault Armour Tactics

Eva turns its gaze upon...

Assault Armour


When regulations 1.20 were still being used I would make extensive use of AA (Assault Armour) as an alternate strategy if things were not working out for me. This was a while ago when i wasn't as good. So I ended up using  it a lot. In Reg 1.40 the viability of AA as a main weapon has been greatly reduced. It can still be used just not as frequently and  with a much greater risk since the length of the recharge has been drastically increased.

But there are still tactics that could effectively turn AA into a godly and stylish finisher...

I think this one for rushers
      If you're running machine guns and or shotguns you'll love this one. Say your opponent has say 5000 to 12000 AP and you're falling behind. Rush him really hard, preferably with OB(over boost) to reduce damage taken and then fire the AA. You may have to get the timing right with the OB into AA, but if you do it correctly you can attack while he is blinded by the AA. And with no PA he is very vulnerable to your high damage output weapons. I've done this in 1.20 and as a finisher or game changer in 1.40.
      It may also be prudent to weaken his PA with your weapons before you fire to negate the protection of his PA. But with this tactic you have to be really quick with your follow up. Their PA is going to recharge faster than yours. And that's an understatement in Reg 1.40.

For more mid-range players
    If you're getting rushed and your NEXT isn't tuned for close ranges, you're screwed. If you're amazing then you may be able to still win, but I haven't seen it. You have more of a chance in a team battle where you can have support from your team mates, but these tips could give an edge either way.
      Light-weight rushers generally use heads that have poorer System Recovery times and have NEXTs that have weak defense. So a particularly harassed player could fire the AA when the enemies is closing in to blind him and keep him from locking on for the next few seconds. And if you're quick you could either pull away or take those precious moments to pummel your now severely and vulnerable foe.  A well placed AA attack could break a rusher, and take him out of the game.
    But this is a double edge sword. If you miss or can't take advantage of him, he's gonna rip into you in your weakened state and you might as well put your controller down.
   For back-peddlers hit him with the AA and put some space between you and start peggin him with your more accurate weapons to make sure you can capitalize on his absence of PA protection.

But as for me with the new regulations, I cant rely on AA anymore except for a last ditch finisher