Thursday, October 14, 2010

Team Battle

If you've played team battle like basically anyone who has played online most certainly has, then you will notice trends in the flow of these battles.

     We all hate it that within the first 20 seconds into the match especially on the bigger maps your that one person for whatever reason is being singled out and annihilated by the whole other team. The reason for this is pretty simple. Either You're very good and they feel the need to gang up on you, or more likely you over extended yourself. Too many times, and we are all guilty of it, we just blast away forward ahead of our team mates out for blood. And being the only target in front of the entire team they metaphorically rape you.Then next thing you know you're sitting there wondering where the hell were your teammates.

     Don't rush forward, instead hang back and stay next to your team mates as close as reasonably possible. I myself prefer to stand back behind them. Reason being you want to wait and see who on the other team is the biggest threat to you and your team as a whole.


These are the NEXTs to look out for in Team Battle:

Support: These will be equipped with long range weapons. namely being sniper cannons or more threateningly rail cannons. Rail cannons have a faster reload time than snipers and are more effective in closer rangers while still giving  out really good damage.

Assault: These will be your heavies. BEWARE THE HEAVY!!! They can absorb ridiculous amounts of damage and will dish out insane grief too. These are normally armed with grenade launchers and bazookas. If you're penned in a confined area say like UNDERGROUND or the train within GREATWALL then you may as wells put your controller down. Things are gonna get ugly real fast.
 
Missiles Whores: We've all seen em'. They are everywhere. Doesn't take much skill to be one. They come with one or two WHEELING3s and can be devastating in the early moments in  a match. Your duking it out with one dude till all of a sudden you get hammered with explosive rain. It's always wise to bring flares to a team battle. Just because you can dodge one Hound doesn't mean you can avoid two. It may end up being a different story.

       To counter these support NEXTs then you want to identify and condemn. Start talking with your team and single out the most threatening NEXTs and kill them. Support NEXTs can cause havoc in the flow of  battle and you should NOT leave them alone. But don't worry they are usually not good in head to head confrontations. All of these supports, normally if they are doing their job right, stay back out of the action and just keep whittling down their enemies. The exception to this would be the Assault support. They go in the front where their weapons and armor keep them alive and their enemies dead.

Divide and Conquer

          If you start singling out one of their players and kill him quickly then you leave them at a pilot deficit. It can be very hard to win of you're outnumbered. But WATCH OUT, there are some players who can last a long time against multiple enemies. You usually see this when they are the last ones standing, and they can't seem to finish him off. If the three of you can't kill him quickly move on to the next guy. Kill somebody off. If he starts to run leave him ,and designate a new target from those who are still fighting. This splits them up, and you  can kill off the weak players to have chance against the really good ones. 

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