Thursday, October 21, 2010

Combat Analysis

Today we are all about combat analysis. We are going to start taking looks at some battles and review what was done right and what was done wrong.


At the beginning of this battle as you look at the player's next, you would see, if you're an experienced online player, that  this is a pretty unique design. The concept behind it not so much. You can also see he is using no right hand weapon. His setup from what i can tell:

63 AN frame
WHEELING01 missiles,
Acrux laser cannon (right shoulder)
Becrux Laser rifle- (left hand)

Many would say his concept would be high risk high gain, heavy hitter. This is a concept i would only reserve for those experienced with this method of fighting or for pros. If you can not learn to wait for your moment to strike you're going to keep missing. And you need to rely on getting hits or you're going to be losing by a large deficit like this player. His enemy on  the other hand is going for the exact opposite. He is using a lightweight- whittle em' down- sort of style. He relies consistent hits to win. But if you were an observant spectator, you would notice that he uses, i think MUSSELSHELLS , and the HUGE SIOUX missiles. He uses a pretty sneaky tactic. He fires the MUSSELSHELL missiles as a distraction and to hide the slow moving but very powerful SIOX missile. The same tactic is used with kojima missiles.

The enemy player is effectively using mobile combat tactics. Presenting himself as a hard target to lock-on. He doesn't stay on his screen for long making it especially difficult for our player to use his energy weapons which require a longer lock on time and decreased tracking ability. He is not so much flanking or passing his  enemy. He is just using good mobile tactics at near-midrange as his NEXT should. I myself favor this strategy.

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